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I'm not sure if this has already been answered, but here goes.

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Very clean. But a problem with it could be that it would be quite hard to fit in new characters.

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You could pull an R6 Siege and just keep making the squares smaller and add more rows. Looks amazing, Now I really want to learn how to make things like this.

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It really may not be as difficult as you think, and Unity has a lot of great UI features that make it really easy to prototype with. You can do this without unity or knowing 3D software.

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Tools like Framer for example can do this without knowing any coding languages. It is still probably not optimal, but at least an improvement I would think. This should now be visible in the inspector, giving you the ability to as the Agent Name and respective GameObjects to elements in the list, as needed.

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Or use scriptable objects to store the data about the agent display and then you only need one generic prefab for the agent card layout. Look at the minimap or whatever it's called in vscode lmao it just keeps going.

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This is very amazing. Only thing ibam missing is the ability info.

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I know usually you dont need it but i think its essential for new players or for riot if they would think about a new look. Still applause to you sir. Posted by 1 month ago.

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Also it doesnt have the agent abilities. This is really cool! The game operates on an economy-round, objective-based, first-to competitive format where you select a unique agent to play for the entirety of the match.

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Created Jan 23, Back to Top.